                      BODY BLOWS AGA FULL DOCUMENTATION

                           TYPED BY CHAON-OGN 

                    

EXPERIENCE SUPER FAST HARD HITTING FIGHT ACTION LIKE YOU`VE NEVER
SEEN
BEFORE CHOOSE BETWEEN 1 TO 8 CHARACTERS INCREASING EVIL COMPUTER
CONTROLLED
OPPONENTS.

In the arcade mode.  Take on a friend or foe in a highly competitive
Two-Player Mode or go for broke in the Body Blows Ultimate Challenge, where
up to eight players select their favorite character from the ten available
and compete for the champions belt.

COMPATIBILITY
Body Blows AGA is written specifically to get the maximum from commodore`s
AGA based Amigas(a1200/a4000).  If you have an ECS machine unlucky.  Body
blows supports external drives.  Next to Body Blows AGA is the facility to
install the game on to your hard drive.  This will save you time loading
the game, and cut access time when loading new players and fight scenes.  To
install Body Blows AGA onto your drive, turn on your Amiga with disk 2 in
the floppy disk drive.

Your Body Blows disks carry on disk protection and as long as you keep
your disks write protected they will function perfectly.  If your disks
become damaged virus infected or should suffer some equally horrible fate
then please read the Disk Faults and Returns section.

Note:  Body Blows works fine on any normal television set although we
recommend that players sit at least 1.5 to 2 meters away whilst
playing.


LOADING INSTRUCTIONS
Turn your amiga OFF at the power supply unit, wait 10 seconds and turn it
back on again this makes sure your system is clear of any other data.
When the usual insert-disk prompt appears insert Body Blows Disk One.
After a short while, a loading screen should appear and loading will
commence.

If this is not the case, consult the trouble shooting section.	Insert the 
other Body Blows disks only when prompted to do so by the game.  
When loading has been completed, the main options menu will appear and 
music begin to play.

MAIN MENU
Use the joystick to move around the menu and the firebutton to change
between the various options; when you are satisfied with the set-up you 
can start the game.

GAME MODES

ONE-PLAYER:
In this mode, a single character can select their character from the 10
characters and do battle against ever tougher opponents in an attempt to
finally beat the evil MAX and discover his secret!.
For details on selecting and operating the characters of your
choice please refer to the separate character information pages
that follow
the main instructions.

TWO-PLAYER:
In this mode, two players can select their fighters and location and take
part in a bone crunching duel.  Using the set up options you can tailor the
game to your specific requirements.

TOURNAMENT MODE:
This allows 4 or 8 human players to take part in a huge Body Blows knockout
competition.  As for the two player game, the tournament can be tailored to
suit your own personal preferences via the set up options.

TAG-TEAM:
This superb new option has been imported from the CD32 version especially
for Body Blows AGA!
You and a friend can pick up to 10 tag members and fight it out in
the amazing tag-team mode.  When a character is defeated, the next tag
member enters the fight and so on until all the tag members have fought.  A
successful fighter gains bonus energy to use against their next
opponent.

You have the option to select how many tags to have on your team and
whether the fighters appear in random order or not.

OPTIONS
Within the set-up options for both one-player and two-player games there
are the following facilities :-

TIME
The round timer can be OFF in which case the fight is won by the last
player standing or it can be set to 60 or 90 time units

ROUNDS
This can be set to 1 or 3.  This way you can decide if the bout is decided
quickly or if it is to be decide by the first player to win two rounds.

MUSIC
In game music can be ON or OFF.

CHAR vs CHAR
This can be ON or OFF and gives players the ability to fight with the same
character.  If two players are using the same character in the same fight
then this will be shown on screen with a marker for the player using the
second joystick.

ARCADE SKILL
This can be ON or OFF.  This effects the difficulty level of the computer
opponents in the One player "Arcade" game.  To see the exciting climax to
the One player game you must play in Arcade Mode.


DEFAULTS
On loading Body Blows defaults to the following set-up
 TIME -ON       ROUNDS (3)
 MUSIC-ON       CHAR vs CHAR (OFF)
 The one player game default to arcade skill.

PLAYING THE GAME.
After selecting your game, the program will load the various characters and
data from your disks, please insert disks only when the game requests them.
At the top of the main game screen there is a panel which indicates the
players and their strength, the number of bouts won, time left (or energy
depleted before total knock-out if TIME has been turned off) and the number
of points for the players.
The player controlling the character from game port 1 is on the left
and the other is on the right.  The fight will be introduced with digitised 
speech and from then, the fight is underway!.  The fight continues until 
one player defeats the other over 1 or 3 rounds, depending upon the set up 
options.  For full movement list on each of the characters please
consult the listings later in this manual..



			JOYSTICK CONTROLS
       
     8   1   2
      \  |  /
       \ | /
        \|/
    7----*----3
        /|\
       / | \
      /  |  \
     6   5   4     WITHOUT FIRE PRESSED

    16  9   10
     \  |  /
      \ | /
       \|/
  15----*----11
       /|\
      / | \
     /  |  \
    14  13  12     WITH FIRE PRESSED

        17  18
        |  /
        | /
        |/
  20----*----19    WITH FIRE IN THE AIR
   
 
     21 *          SPECIAL MOVE

      DAN                   LO-RAY             JUNIOR         NIK
1  JUMP UP OR AVOID    JUMP UP OR AVOID  JUMP UP OR AVOID  JUMP UP OR AVOID
2  JUMP UP & RIGHT     JUMP UP & RIGHT   JUMP UP & RIGHT   JUMP UP & RIGHT
3  WALK/PUSH RIGHT     WALK/PUSH RIGHT   WALK/PUSH RIGHT   WALK/PUSH RIGHT
4  SKID/DUCK RIGHT     SKID/DUCK RIGHT   CROUCH/PUSH RIGHT SKID/DUCK RIGHT
5  CROUCH DOWN         CROUCH DOWN       CROUCH DOWN       CROUCH DOWN
6  LOW BLOCK           LOW BLOCK         LOW BLOCK         LOW BLOCK
7  WALK/PUSH LEFT      WALK/PUSH LEFT    WALK/PUSH LEFT    WALK/PUSH LEFT
8  JUMP UP & LEFT      JUMP UP & LEFT    JUMP UP & LEFT    JUMP UP & LEFT
9  BODY/MID KICK       BODY/MID KICK     ROUNDHOUSE        BODY/MID KICK
10 SPECIAL MOVE        SPECIAL MOVE      SPECIAL MOVE      SPECIAL MOVE
   "POWER PUNCH"       "ARROW HAND"      "IRON UPPERCUT"  "POWER PUNCH"
11 HIGH PUNCH          HIGH PUNCH        HOOK		   HIGH PUNCH
12 SLIDING LOW KICK    SLIDING LOW KICK  LOW KICK          SLIDING LOW KICK 
13 LOW KICK	       LOW KICK          LOW JAB	   LOW KICK
14 LOW PUNCH	       LOW ROUNDHOUSE    JAB		   LOW PUNCH
15 STANDING BLOCK      STANDING BLOCK    STANDING BLOCK    STANDING BLOCK
16 SPECIAL MOVE        SPECIAL MOVE      SPECIAL MOVE      SPECIAL MOVE
  "SUPER ROUNDHOUSE"   "SPINNING KICK"    "THE BLITZ"     "SUPER ROUNDHOUSE"
17 HIGH KICK           HIGH KICK         HIGH JAB          HIGH KICK
18 FLYING KICK         FLYING  KICK      FLYING KICK       FLYING KICK
19 FLYING PUNCH        FLYING PUNCH      FLYING HOOK       FLYING PUNCH
20 SPECIAL MOVE                                            SPECIAL MOVE
  "DEFLECTOR BOLT"                                        "DEFLECTOR BOLT"
21 SPECIAL MOVE        SPECIAL MOVE      SPECIAL MOVE      SPECIAL MOVE
  "ENERGY BOLT"        "BUDDHA FLAME"    "FIST OF FURY"   "ENERGY BOLT"

      KOSSAK                MIKE             MARIA            
DUG
1  JUMP UP OR AVOID    JUMP UP OR AVOID  JUMP UP OR AVOID  JUMP UP OR AVOID
2  JUMP UP & RIGHT     JUMP UP & RIGHT   JUMP UP & RIGHT   JUMP UP & RIGHT
3  WALK/PUSH RIGHT     WALK/PUSH RIGHT   WALK/PUSH RIGHT   WALK/PUSH RIGHT
4  SKID/DUCK RIGHT     SKID/DUCK RIGHT   SKID/DUCK RIGHT   DUCK/SHORT SLIDE
5  CROUCH DOWN         CROUCH DOWN       CROUCH DOWN       CROUCH DOWN
6  LOW BLOCK           LOW BLOCK         LOW BLOCK         LOW BLOCK
7  WALK/PUSH LEFT      WALK/PUSH LEFT    WALK/PUSH LEFT    WALK/PUSH LEFT
8  JUMP UP & LEFT      JUMP UP & LEFT    JUMP UP & LEFT    JUMP UP & LEFT
9  BODY/MID KICK       BODY/MID KICK     SPECIAL MOVE      BODY/MID KICK
					"HIGH SPLIT KICK"
10 SPECIAL MOVE        SPECIAL MOVE      FLYING KICK       SPECIAL MOVE
   "SLEDGEHAMMER"      "WHIRLWIND"      		  "BATTERING RAM"
11 IRON ELBOW          HIGH PUNCH        FOREARM SMASH     HAMMER HANDS
12 SLIDING KICK RIGHT  SLIDING LOW KICK  SLIDING LOW KICK  SPECIAL MOVE
							   "SUPER SLAM"
13 LOW KICK            LOW KICK          SPECIAL MOVE      LOW ARM SMASH
				        "LOW SPLIT KICK"
14 LONG ELBOW ATTACK   LOW PUNCH         LOW SMASH         BODY SLAM
15 STANDING BLOCK      STANDING BLOCK    STANDING BLOCK    STANDING BLOCK
16 SPECIAL MOVE        SPECIAL MOVE      SPECIAL MOVE      SPECIAL MOVE
  "EARTHCHARGE"       "WHIRLWIND KICK"  "JAW BREAKER"      "HAMMER HOOK"
17 HAMMER FIST         HIGH KICK         SPECIAL MOVE      SPECIAL MOVE
				      "FLYING SPLIT KICK"  "BODY SLAM"
18 FLYING KICK         FLYING  KICK      FLYING KICK       FLYING KICK  
19 FLYING ELBOW ATTACK FLYING PUNCH      FLYING SMASH      FLYING SLAM
20 
21 SPECIAL MOVE        SPECIAL MOVE      SPECIAL MOVE      SPECIAL MOVE
  "DRILLER KILLER"    "TORNADO"         "FLAMENCO FURY"   "EARTH TREMOR"

       YITU		   NINJA         
1  JUMP UP OR AVOID    JUMP UP OR AVOID  
2  JUMP UP & RIGHT     JUMP UP & RIGHT   
3  WALK/PUSH RIGHT     WALK/PUSH RIGHT   
4  SKID/DUCK RIGHT     SPECIAL MOVE
		         "SHADOW"   
5  CROUCH DOWN         CROUCH DOWN       
6  LOW BLOCK           LOW BLOCK         
7  WALK/PUSH LEFT      WALK/PUSH LEFT    
8  JUMP UP & LEFT      JUMP UP & LEFT    
9  BODY/MID KICK       BODY/MID KICK     				
10 SPEED PUNCH         SWORD ATTACK             
11 HIGH PUNCH          HIGH PUNCH        
12 SLIDING LOW KICK    SLIDING JAB  					
13 LOW KICK            LOW KICK          				     
  
14 LOW PUNCH           BODY PUNCH         
15 STANDING BLOCK      STANDING BLOCK   
16 SPECIAL MOVE        SPECIAL MOVE      
  "SUPER LEAP "       "NINJA DEATH ROLL"  
17 HIGH KICK           SPECIAL MOVE         
		      "NINJA SWORD SPIN"		      
18 FLYING KICK         FLYING SWORD ATTACK      
19 FLYING PUNCH        FLYING PUNCH      
20 
21 SPECIAL MOVE        SPECIAL MOVE      
  "SPEED OF LIGHT"    "SUPER SHADOW"